This article covers the basics of user interface design for
business Web applications. While one could apply many approaches, techniques
and principles to UI design in general, our focus here will be on business Web
applications.
Websites vs. Web Applications
A website is a collection of pages consisting mostly of static content, images and video, with limited interactive functionality (i.e. Except for the contact form and search functionality). The primary role of a website is to inform. Some websites use content management systems to render dynamic content, but their nature is still informative.
CampaignMonitor is powerful email marketing software, while Jeff Sarimento’s website is intended to inform readers about his life and work.
Web applications, on the other hand, are dynamic, interactive systems that help businesses perform business critical tasks and that increase and measure their productivity. Thus, the primary role of a Web application is to perform a function that serves the user’s tasks and according to defined business rules.
Web applications require a higher level of involvement and knowledge of the system on the part of the user. They don’t just stumble upon the application, do their work and bounce off. They use it as a tool to perform critical business tasks in their daily work. In the end, they cannot easily discontinue using the application and switch to another if they don’t like how it’s working, as is the case with websites.
DIFFERENT TYPES OF WEB APPLICATIONS
Business applications range in type from invoicing for freelancers to content management systems to document management systems to banking and financial systems.
We can distinguish between open and closed applications. Open systems are online applications that are easily accessible to anyone who opens an account. Users can access such applications via the Web and can open an account for free or by paying a fee. Closed systems (or line-of-business applications) are usually not accessible outside the company that uses it, and they can be considered “offline” applications (though many systems expose their functionality to business partners via other services or specialized interfaces). Such systems usually run on the company’s local network and are available only to employees.
First, Know Your Users
A successful user interface focuses on users and their tasks. This is key, and too many developers have failed to create a good user experience. As Steve Krug said, “Developers like complexity; they enjoy discovering how something works.”
When identifying your users, keep in mind that clients are not users, and you are not a user.
HOW TO IDENTIFY USERS?
Identifying users can be done using several techniques, such as user interviews, business stakeholder interviews and the “shadowing” method of observation. Interviews can give you answers to questions about the users’ knowledge of the system and computers in general, while shadowing can yield more detailed information about how users perform tasks and what errors they make. The method is called shadowing because the observer is like a shadow, watching and noting the steps a user takes.
If you don’t have access to real users—either because you don’t have permission or are designed for open application—you can use personas, a tool to help identify users. Personas are a representation of real users, including their habits, goals and motivation. Because certain information about users is often identified through business analysis, you can make use of it to create personas. If you are not familiar with the tool, a comic by Brad Colbow will help.
Although a simple example, SprinklePenny achieves consistency and familiarity across the application.
Websites vs. Web Applications
A website is a collection of pages consisting mostly of static content, images and video, with limited interactive functionality (i.e. Except for the contact form and search functionality). The primary role of a website is to inform. Some websites use content management systems to render dynamic content, but their nature is still informative.
CampaignMonitor is powerful email marketing software, while Jeff Sarimento’s website is intended to inform readers about his life and work.
Web applications, on the other hand, are dynamic, interactive systems that help businesses perform business critical tasks and that increase and measure their productivity. Thus, the primary role of a Web application is to perform a function that serves the user’s tasks and according to defined business rules.
Web applications require a higher level of involvement and knowledge of the system on the part of the user. They don’t just stumble upon the application, do their work and bounce off. They use it as a tool to perform critical business tasks in their daily work. In the end, they cannot easily discontinue using the application and switch to another if they don’t like how it’s working, as is the case with websites.
DIFFERENT TYPES OF WEB APPLICATIONS
Business applications range in type from invoicing for freelancers to content management systems to document management systems to banking and financial systems.
We can distinguish between open and closed applications. Open systems are online applications that are easily accessible to anyone who opens an account. Users can access such applications via the Web and can open an account for free or by paying a fee. Closed systems (or line-of-business applications) are usually not accessible outside the company that uses it, and they can be considered “offline” applications (though many systems expose their functionality to business partners via other services or specialized interfaces). Such systems usually run on the company’s local network and are available only to employees.
A successful user interface focuses on users and their tasks. This is key, and too many developers have failed to create a good user experience. As Steve Krug said, “Developers like complexity; they enjoy discovering how something works.”
When identifying your users, keep in mind that clients are not users, and you are not a user.
HOW TO IDENTIFY USERS?
Identifying users can be done using several techniques, such as user interviews, business stakeholder interviews and the “shadowing” method of observation. Interviews can give you answers to questions about the users’ knowledge of the system and computers in general, while shadowing can yield more detailed information about how users perform tasks and what errors they make. The method is called shadowing because the observer is like a shadow, watching and noting the steps a user takes.
If you don’t have access to real users—either because you don’t have permission or are designed for open application—you can use personas, a tool to help identify users. Personas are a representation of real users, including their habits, goals and motivation. Because certain information about users is often identified through business analysis, you can make use of it to create personas. If you are not familiar with the tool, a comic by Brad Colbow will help.
Task analysis helps identify what tasks users perform in
their jobs, how they do them, how long they take and what errors they make.
Sometimes clients will be using an old version of the application that you are
designing to replace. Make use of that old system and watch how users use it.
Understanding their tasks and challenges will be easier that way.
Regardless of who your users are, one thing is certain: in
most cases, you will have to consider both novices and experts. Novice users
should be enabled to learn as fast as possible, while expert users should be
enabled to perform their tasks extremely efficiently. This may mean creating
separate interfaces. But in many cases you will be able to accommodate both types
of users in the same interface through various techniques, such as progressive
disclosure.
Such research is usually done by business analysts. But if
no one else is responsible for it, you should do it. Once you have the
necessary information, you can begin with design.
Design Process
You can follow one of any number of processes in designing
the user interface. You might already have one. However, I would suggest that
you consider the Agile approach. Why, you ask? Well, because for users (and
clients), the user interface is the product. The bottom line is that they don’t
care about your sketches or about fantastic back ends or powerful servers. All
they want to see is the user interface.
So, how does Agile help? It helps through its key principle:
the iterative approach. Each iteration consists of all of the phases defined by
your process. This means that at the end of the first iteration, you will have
a product that can be tested, a prototype.
SKETCHING
Sketching is a powerful way to explore ideas. The goal is to
arrive at the solution by sketching out different concepts. In “Sketching User
Experience” book, sketches are fast to create and easy to dispose of, which is
why they are so powerful.
Are sketches the same as wireframes? Well, the differences
can be blurry, but I would say no. Wireframes don’t capture rough ideas but
rather develop them.
Once you get the “right” sketches, or at least the one that
you think are right, you can create more detailed wireframes or go straight to
creating interactive prototypes.
PROTOTYPING
The next step in the process is to create prototypes that
will simulate the real application. A prototype can contain one or more
features (or all of them), but it actually does nothing. It merely simulates
the behavior of a real application, and users will feel that they are actually
doing something. Prototypes may contain some functionality if needed (such as
complex calculations).
Because the nature of a prototype done in HTML is
temporary—its purpose, after all, is to test ideas—don’t bother with the code;
just make it work with minimal bugs. You will throw it away anyway. You can
also use specialized prototyping software such as Axure. Some people even
prototype in PowerPoint.
TESTING
Prototypes are useless unless you test them. This is not
rocket science. People like Jakob Nielsen and Steve Krug support so-called
“discount usability testing,” which is cheap and fast and yields valuable
insight into your design decisions. You will use this information as the basis
of another iteration of sketching, prototyping and testing. Do this at least
until major issues have been fixed. We all know that software projects are
tight on time and budget, so to be more efficient, test early and test often.
Design Principles
There are many design principles, but there doesn’t seem to
be a general consensus on definitive ones. So, we’ll go through design
principles more informally, leaving out strict definitions.
NO ONE LIKES SURPRISES
Probably the key factors in a good UI are consistency and
familiarity. A user interface should be consistent across all parts of the application,
from navigation to color to terminology. This is known as internal consistency.
But a user interface should also be consistent within its context, such as the
operating system or other applications in its group or family. A typical
example is the applications in the Microsoft Office family. This is called
external consistency.
A good approach to consistency is to define user interface
guidelines for each project or for a group of projects. These should guide the
decisions you make for all of the details. This will not only maintain
consistency but also serve as documentation to help team members better
understand your decisions.
Although a simple example, SprinklePenny achieves consistency and familiarity across the application.
Consistent user interfaces have a shorter learning curve,
because users will recognize parts of the system and be able to fall back on
prior experience. But familiarity is sometimes confused with consistency.
Familiar user interfaces draw on concepts from the users’ previous experiences
and use appropriate metaphors. Folders, for example, are a well-known metaphor
for file organization, and they have replaced “directories,” which were used
previously in command-line operating systems. In short, speak the language of
your users.
A common belief among business owners is that a great user
interface should look like a Microsoft Office product, especially Outlook. I
won’t go into explaining how pointless this is. Rather, I will offer
alternative advice: defend the user-centric approach, and explain why creating
an application for employees, clients and partners (i.e. Their users) is so
important.
All the same, most businesses are unique, as are their work
processes. For example, two businesses from the same branch could have
significantly different processes, forcing you to go beyond what is familiar
and start to innovate. This part of the design process can be very interesting,
although you have to be careful in how far you go with innovation.
USERS SHOULD BE ABLE TO BE EFFICIENT
Without a doubt, users should be able to be efficient when
using business applications. This is what they are paid for, and this is what
managers expect from the application. User interfaces should allow users to be
efficient and should focus them on completing tasks in the easiest and fastest
way. But this is not always the case. There is an opinion, or at least
practice, among developers that says the user interface should be as complex as
the back end system. No matter how ridiculous this sounds, the problem is real
and might give you a headache. This is one reason why good communication and
collaboration between developers is a must.
Users are efficient when they focus on a particular task. As
mentioned, task analysis can help you identify tasks and determine how users
perform them. If tasks are long, accelerate them by breaking them up into
smaller units. You can also increase efficiency by providing keyboard support
and shortcuts. Think how inefficient it is for a user to have to switch back
and forth between mouse and keyboard. In some cases, you will be designing for
users who are accustomed to working on command-line operating systems and the
applications made for them. They will be keen to have keyboard support. One
suggestion: when defining keyboard shortcuts, keep them consistent with those
of common applications. For example, Ctrl + S should always save, and so on.
Efficiency can also be enhanced through personalization.
Users who can personalize an environment will learn it faster and, more
importantly, will be more confident using it. Personalization can be done in
many ways: choosing widgets for the dashboard; defining shortcut options and
favorites; changing the order of elements; etc.
Pay attention to accessibility. Although many assume that
accessibility doesn’t matter in Web applications, it certainly does. Treat the
application as if it was a public website.
A Web application also has to be efficient in the speed with
which it processes information. So, consider heavy interactions that result
from partial renderings and AJAX requests.
HELP!
An interface should provide meaningful feedback that
describes the state of the system to users. If an error occurs, users should be
notified and informed of ways to recover. If an operation is in progress, users
should be notified about the progress.
We can go even further and declare that user interfaces
should prevent users from making errors. This principle, called forgiveness,
can be followed with confirmation dialogs, undo options, forgiving formats and
more. Forgiveness makes it safe to explore the interface, decreases the
learning curve and increases overall satisfaction.
Because of the complexity of business Web applications, you
would also need to provide a comprehensive help system. This can be done with
inline help, a support database, a knowledge base and guided tours (which mix
video, images and text).
CAN’T GET NO SATISFACTION
Satisfaction is a subjective term that refers to how
pleasant an interface is to use. Every design principle we have described here
affects satisfaction. And a few more
principles are worth mentioning here.
Simplicity is a basic principle of UI design. The simpler a
user interface, the easier it is to use. But keeping user interfaces for
business applications simple is a challenge because the apps often have a lot
of functionality. The key is to balance functionality and simplicity. Restraint
is one of the most efficient ways to achieve this balance: i.e. Finding the
simplest way to solve a problem.
BuildWith.me has a simple and effective user interface,
without sacrificing aesthetics.
Aesthetics, though subjective and somewhat arbitrary, play
an important role in overall satisfaction. Users respond positively to pleasing
user interfaces, sometimes even overlooking missing functionality. But you’re
not creating a work of art. One of the best articles that explains aesthetics
is In Defense of Eye Candy.
In the end, users will be spending a lot of time in front of
a business application, and no matter how usable, consistent or forgiving the
interface is, satisfaction will be critical in determining how good the user
interface is.
Essential Components Of Web Applications
Every Web application is unique, but many of them contain
common features. Although the implementation of any one of these features will
vary, let’s look at the basic concept of the three most common ones.
WEB FORMS
Forms in general are important to Web applications. But as
Luke Wroblewski says in his Web Form Design book, “No one likes filling in
forms.” That includes sign-up forms, including business applications with
dozens of fields.
Minimize the frustration of filling in forms. Provide inline
validation and good feedback. Use defaults when possible. Don’t forget about
novice users. Use wizards to help them complete tasks faster, or use
progressive disclosure to hide advanced (or infrequently used) features.
MASTER-DETAIL VIEWS
This is the technique of showing data in two separate but
related views. One view shows a list of items, while the other shows details of
the selected item. Master-detail views can be implemented across multiple pages
or on individual ones.
DASHBOARDS
Many Web applications have dashboards. A dashboard is a view
of the most important information needed to take action and make decisions. It
is confined to a single page and is usually the starting point of an
application. Dashboards are important because they enable users to access
information and take action without having to dig through the application.
Xero shows a user’s most important financial information
(e.g. bank accounts and credit cards) in its dashboard, making it easy for
users to quickly see the status of their financial data.
HEAVY USE OF TABLES
Because Web applications typically deal with large
quantities of data that are easily accessible and sortable, tables are
unavoidable. But this is not a bad thing. In fact, tables were made for this
purpose. Don’t confuse this with table-less layouts. Effective tables are
easily readable. So, in most cases you will need a meaningful header, an
optimal number of columns, pagination, alternating row colors, proper column
alignment, sorting and filtering capabilities and much more.
Tables can also be interactive, meaning they can generate
additional info and even modify the data they contain.
PulseApp is a good example of how tables can be used to efficiently present and manipulate complex data.
REPORTS
Most businesses work with some kind of reports. Printed reports are usually required, so pay attention to the design of reports. Printed (or exported) reports are usually simplified versions of online reports, optimized for monochrome printers.
FreshBooks has printing, PDF exporting and “Send to email”
features. It also shows a print preview.
Don’t Forget UI Design Patterns
We’re so used to hearing and talking about UI design
patterns that we sometimes forget about them! UI design patterns are helpful
for designing user interfaces. The important thing is to consider them early on
in the design process, ideally at the sketching stage. Because patterns often
solve common problems, the right pattern can facilitate the user’s familiarity
with an interface and increase the speed at which they learn it.
Case Study: Online Banking Application
To take an example from the real world, I will briefly
explain the process of designing the user interface for one small bank’s online
banking system. The team I worked with was hired to improve the system. The
main reason for the redesign was that, according to management, “users
complained and many stopped using it.”
After only a couple of hours spent with actual users, the
main problems were uncovered. Information about accounts and credit cards was
buried in poor navigation. Understanding how much money users were spending and
the state of their accounts and credit cards was also hard. The application,
however, was obvious to bank employees; they were familiar with the terminology
and could interpret the numbers in the application perfectly well.
Give the tight deadlines, we followed the process I have
described, and we partially succeeded. Despite the short time, the major
problems were so obvious that we clearly understood our main task and how to go
about it. We created a dashboard that provided clear information on the state
of all accounts and credit cards. With this new navigation, finding information
became easier. Reports were easier to understand, and several new features were
implemented.
Although we made only a few changes, the changes affected
critical user tasks and resulted in significant improvements to the overall
experience.
Final Thoughts
Designing user interfaces for business Web applications is a
challenging job that is full of compromises. You have to make compromises
between client and user needs; business requirements and users; novice and
expert users; functionality and simplicity. It requires a solid understanding
of users and their tasks, as well as of UI design principles and patterns.
Despite the difficulties, the job is interesting, and you learn many new things
on each project that influence the way you design websites.
While this article reflects some well-known concepts and
things I have learned from designing business applications over the years, I
look forward to hearing your experiences and stories.
Author: Janko Jovanovic
Credits: http://uxdesign.smashingmagazine.com/2010/02/25/designing-user-interfaces-for-business-web-applications/
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